![]() ![]() Fixed instances where the objective text would not display localized variants during The Grand Dukes of the West 2 (‘The Wolf and the Lion’) campaign mission. ![]() Added localized text for the countdown timer that appears in the Attila 4 (‘A Barbarian Betrothal’) mission.Defeated players can no longer launch surprise attacks with garrisoned units while spectating the remainder of their match.Fixed an issue which would prevent the construction of Gates due to a failed obstruction check, despite there being no obstructions.This fix should also ensure that Ballista Elephants can cut through forests, as intended. Fixed an issue which prevented Turtle Ships and Mangonels from dealing their intended damage, and some secondary projectiles from dealing any damage in certain circumstances.Building foundations can no longer begin construction if overlapping other structures or foundations that aren’t within a player’s line of sight.Note that you’ll still be restricted from placing foundations in fully-unexplored areas of the map. Building foundations can once again be placed over unexplored areas as long as it includes some area that has been explored.Villagers will now automatically move to finish nearby buildings placed in the fog of war when finished with their current project.Villagers will no longer fight back against Feudal Age Scout Cavalry or Castle Age Eagle Scouts when not ordered to do so.Ongoing investigation into more community reports!Īs always, your feedback plays a huge part in setting the course for the game, so keep it coming! Visit the forums, join the Discord, and get involved in the community!.Adjustments to the Burgundian Coustillier and to Sicilian bonuses and unique technologies.Fixed issues which prevented units and secondary projectiles from dealing their intended damage.Buildings can no longer be overlapped when you can’t see the enemy’s structure.The tech tree now displays the correct health values of units and buildings.Fixed an animation hitch when advancing from one Age to the next.Fixed an out-of-sync error when spectating a match with fog of war disabled.Fixed numerous crashes reported by the community.Updated how the game utilizes CPU and GPU resources to avoid taxing systems not running Vsync.As is our modus operandi, here are the highlights: Today, our focus is on the prevalent crashes and errors disrupting the community while sneaking a few balance changes in for our new civilizations. Here we go! We appreciate your patience as we bundle up and test another package of fixes for Age of Empires II: Definitive Edition.
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